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Xenopod

2
Posts
A member registered Nov 01, 2017

Recent community posts

(2 edits)

Wow. I am stunned by the care and creativity in just this singular asset prototype. This amazing design, in fact, makes me question whether this game's destiny is to be a roguelike.  I feel that something this detailed in its creativity has a lot of potential for worldbuilding, something I would greatly like to see, given the care shown in the particles, models, physics, &c. 

Just some thoughts. 

Log reads as thus. I can see the welcome screen but may not interact. Screen just sits there.

Available Devices: 

{X=0,Y=0,Width=1280,Height=720}
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 61 Stepping 4, GenuineIntel
Graphics Card = Intel(R) HD Graphics 5500 | 4.4.0 - Build 20.19.15.4531

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0
FXAA=False
SFXVolume=0.4
ShadowQuality=3
VSync=True
Fullscreen=True

Resolution changing was Successful.
Assets loading was Successful.
[FAILURE] Sound Engine failed to load.
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.40 - Build 20.19.15.4531
Max color samples = 8 Max depth samples = 8
4.40 - Build 20.19.15.4531
System.NullReferenceException: Object reference not set to an instance of an object.
   at Hedra.Engine.Rendering.UI.Button.OnHoverEnter(Object sender, EventArgs e)
   at Hedra.Engine.Rendering.UI.Button.OnMouseMove(Object sender, MouseMoveEventArgs e)
   at Hedra.Engine.Events.EventDispatcher.OnMouseMove(Object sender, MouseMoveEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.NativeWindow.OnMouseMove(MouseMoveEventArgs e)
   at OpenTK.NativeWindow.OnMouseMoveInternal(Object sender, MouseMoveEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.NativeWindowBase.OnMouseMove(Int32 x, Int32 y)
   at OpenTK.Platform.Windows.WinGLNative.HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.NativeWindow.ProcessEvents(Boolean retainEvents)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)